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Home Detailed Rules

Detailed Rules

Please note: the latest changes are marked red.


Registering / Logging in:

We require all players to register a (permanent!) ogros.org server account here if you don't already have one. It protects your name and/or clantag on all ogros.org, TC and PSL servers and requires you (or anyone attempting to play under your name) to log in within 30 seconds after you connected to one of the servers. All players have are required to be logged in all the time during the games, so all mechanisms work properly (like autosubstitution, etc).


Signing up for qualification games:

We also require you to sign up for the qualification games.

To do so, write an email to  at least 1 hour before the first game takes place (i.e. 5pm german time on game day). Use "PSL sign up" as subject to make sure it passes our spam filter. For team modes choose one spokesperson and let this person write the email and do all the further communication for the team. Make sure all players have and use our client during the games!!! 

In the e-mail provide the following information:

1on1 modes: Your (already registered!) server-account name and the mode(s) you want to take part in.

Team modes: The name of your clan or mixed team and the (already registered!) server account names of all the 3 (or in CTF 4) players plus one substitute (optional).

For team modes: If you lack a player you registered with when the game is about to start we will ask the spokes person in-game ONCE for an alternative player who is from that team, online AND has our binaries running. Therefore: make sure your whole team is prepared and on the server in time and listen to what the PSL-Ref's say.

Qualification games (last sunday of each month):

The challenger is determined by an everyone-against-everyone match on the last sunday of each month. As the CTF-based modes only allow for two teams the mode will be instagib team for insta CTF and teamplay (= ffa team) for CTF in these matches. After this the best 4 teams/players of it play "quick games" (5 minutes) against each other (rank1 vs rank3; rank2 vs. rank4, winners against each other). If the quick game ends "tie" - it gets played again. The ultimate winner gets to challenge the titleholder in the title game. If there is no current titleholder or the current titleholder is blocked, the last two players/teams are qualified and the last "quick game" decides who gets the right of mapchoice for the first map in the title match.

If there are only 3 teams/players there is just a quick game among the best two of the everyone-against-everyone game, if there are only 2 teams/players there is only one "quick game", if there is only one team/player registered there is no qualification game, but the player/team becomes challenger right away.

In team modes every clan may only send one team to a qualification game.

The maps that are played in qualification games are subject to changes every now and then. See this page for the current ones.


Title Matches (first sunday of each month):

The same rules for ALL modes:

System: "Best of 3": There are 3 games at maximum. Whoever wins 2 games first is the new Champion. 
If noone wins 2 games (i.e. in case of one or more ties) the one who won most games is the new Champion (i.e. in case of 2 ties the one who won the only game), in any other case (i.e. 1 or 3 ties after 3 games) the Titleholder stays Champion. (In other words: ties help the titleholder unless there are two ties and the challenger is the one who won the only game)

The titleholder (or the one who won the right of mapchoice) chooses the first map, after that the loser of any round chooses the subsequent map. In case of a draw the same map is played again. You can only choose maps that can be found in the game's menu and work with the respective mode. No map that has already been chosen during any "best of 3" match may be chosen for a second time.


Who does not show up within 15 Minutes after the set time (logged in and with the PSL anti-cheat-client running!) loses the match. If both don't show up both don't get the title and 2 players/teams may qualify at the following qualification games. A game may be postponed if both players/teams and one of the referees mutually agree on it. This agreement has to happen before the match is supposed to take place. If something unexpected happens which forces you to be too late your opponent may decide whether he wants the match to take place later or win by "no show". (You'll have to be persuasive...). Postponed games have to be staged within 14 days after the title match.

If you want to play the title match with a different team than the last title-match or qualification game, send an email before 5 pm on game day to make sure we know. We will also try to ask, but its safer for you to send an email (do it just like described above / signing up).


Substitutes

When registering for a certain team-mode for the qualification games you may specify one(!) substitute. You may also do so in the title match. The substitute is just a spectator as long noone of the players disconnect or spec themselfes. The substitute is not muted and can talk to his team using team chat.

The substitute automatically replaces any teammember that diconnects (voluntarily or unvoluntarily) or any team member who sets him-/herself to spectator by using /spectator 1. To revert this substitution again, the substitute only needs to spectate himsels again (works only if the original team member is on the server again and logged in). As this is automated the whole team and the substitute have to be logged in all the time for it to work. 


Mixed Teams

In team modes you may play as a clan or a mixed team no matter if you are in a clan or not. Teams that consist only of players from one single clan but play under a different team name are not allowed.


Title Holder

Who wins the title match becomes titleholder and is automatically qualified for the next title match to defend the title, unless the titleholder won for the 3rd time in a row (see below, "Grand Champion"). There is no award or price except an entry in the hall of fame. :-P


Grand Champion

If you win the title for three times you become Grand Champion. Again, nothing to win except for an entry in the Hall of fame. :-P
All individual players who actually played in one of the three title matches are blocked for the subsequent title match in this mode.

Cheating

Cheating is not allowed. We require you to use the standard and unmodified files of Cube2/Sauerbraten as they are made available on sauerbraten.org unless this provision explicitely allows you to alter, add, or exchange files. To monitor cheating, we also require you to use our precompiled binary (download and instructions: here) that communicates with our server during a PSL game and includes mechanisms to check that its unaltered and no other means of cheats are used. The binary can and will often be exchanged. It is your duty to make sure you have the latest client and check for that on each game day(!) and less than 6 hours prior(!) to the games. If You fail to use the client or use an outdated version you will be set to spectator and can not take part in the games!

Cube 2 / Sauerbraten is open source and allows for a lot of individual modifications. We know that everyone has a different personal threshold of whats cheating or not. The definition of cheating for PSL games draws a line between what we can check for without having to spend our whole day on developing cheat prevention and whats really necessary to make sure its only the players movements and shots. We hope you understand. Make sure to check Quadropolis.us as they provide a lot of scripts, models or sounds that you may find useful.


What you are allowed to:
- use keybinds
- use "sauerbraten scripts" (e.g. scripts that change weapons when you zoom, change FOV, sensitivity, crosshairsize)
- alter values that the engine offers to change (such as /texreduce, /showboundingbox, /maxroll)
- add or alter files that contain plain text, such as cfg's
- exchange or alter jpg files (eg. textures)
- exchange or alter sounds
- exchange or alter the hudgun or player models

What you are NOT allowed to:
- use any other binary instead of the ones we provide or alter them in any way
- use any code, software or device that influences your natural aiming, movement or your shooting in any way
- alter and/or modify maps (ie. the .ogz-file)
- alter and/or modify any fog or lighting of maps by any means


Cheating leads to loss of the game, disqualification and/or a ban for a certain period of time or even lifetime. The individual ruling depends on the circumstances of each case.
 

Mumble

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