Congratulations to all winners: Majikal won in ffa and TC in capture, CTF and iCTF. tenshi won instagib for the third time in a row and became Grand Champion which means that he is now blocked for the next title match.
In CTF we had a flag-score-bug. Some of you may know that bug already from public games. You can see it in the demo of the relevant game after 5.10 mins (demo / video). It occurs mainly if
(1) someone returns the opponents flag,
(2) the own flag carrier is very close to the one returning the opponents flag and
(3) the ping of the flag carrier is substantially higher than of the one returning the flag.
The server then "believes" that the flag got returned already and as the flag is close enough it counts a score.
The outcome is unfair as you score whereever you may be, which in this particular case was even right next to the opponents flagbase, where the flag just got picked up a few seconds earlier. We first decided to let the match go on as it could have ended very clear so the one score would not have mattered really. Unfortunately the game ended so close that it did matter and we decided for a replay.
The bug is the same with something you might have seen too: you sometimes watch someone pick up a flag although it got returned already. Here it's rather that see things too late. The one picking up the flag was actually earlier, but due to the lag the server reported it later. It also does not really affect the game, unlike the flag-score-bug.
We hope the bug will get fixed with the next Cube2-release, the solution could be that the flag events have a number and get refused if they are reported to early.
Ace mentioned that we should replay every game with a flag bug, not only if the final result is close, because there is a psychological effect anyway. we believe he's right and therefore will cancel the game whenever we see it happen and replay it.